Monday, February 1, 2010

Gamma 4 ever

This weekend I ended a crunch to finish up my game that I made for kokoromi's gamma 4 showcase.

Wow, that was a grind! Looking at my last post, I mentioned that I was working on 4 prototypes at the time. This game was not one of them. I last-minute decided to enter, and 220 hours later I'm done!

The challenge was to create a 5 minute one-button game. I thought those were insane restrictions, and they are, but my mind was blown at how much you can do in that amount of time, with ONE button. It forced me to always be trimming the fat and often facilitated better solutions to gameplay problems than I would have devised without those restrictions.

I ended up making a game about life, and tried to depict the exhilaration of achieving long-term goals and the despair of failure. I tried to remain as abstract as possible so more people can identify with it even though we may not share ideals.

I'm excited to see all the entries. There were 154 this year! I have at least a 7 in 154 chance of going to GDC this year, and though improbable, it's still insanely exciting. "So you're saying there's a chance?" - Dumb and Dumber (amazing movie, by the way...)

I have to remain secretive so I don't blow any chances, if I had any, in winning. They want the games to be shown for the first time at the show floor so it's a surprise for everyone. In the meantime, here are a couple of non-spoiler screenshots.

1 comment:

  1. I can't wait for the veil to be lifted and I get a chance to try your game out! Your screens and that brief description has me intrigued... Congrats on getting it in, I was down to the wire on my game myself.